

As the game progresses, this death timer gets longer and longer, so that it becomes increasingly important to survive and take your opponent out of the game.Įach champion has one of six roles that are reflected in the abilities, health points, and other aspects: Assassin, Fighter, Mage, Marksman, Support or Tank. Naturally, if you are defeated, the same fate awaits you in return. If you defeat an enemy champion, he will be out of the game for some time before being revived in the base. The goal is to destroy the enemy base, whereby you first have to get past defense towers and, of course, the enemy champions on each lane. Items that can be bought at the starting point make the individual champion even stronger.

Or you can venture into the jungle between the lanes and get powerful bonuses for your team by defeating monsters. 5 each player chooses one of (currently) 47 champions with individual abilities and then rushes to one of three lanes, where their own and opposing AI soldiers fight against each other. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.On the whole, Wild Rift is played like its big brother on PC: You play 5 vs. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. It is measured in millions of texels processed in one second. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). This is calculated by multiplying the total number of texture units by the core clock speed of the chip. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. The better the memory bandwidth, the faster the card will be in general. If it uses DDR type memory, the result should be multiplied by 2 again. The number is calculated by multiplying the interface width by its memory speed. Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transported past the external memory interface within a second.
